
#ifndef __world_terrainH__
#define __world_terrainH__

#include "physics.h"

namespace WtfEngine {
	class ITerrain: public virtual IGameObject {
	public:

		GC_INTERFACE(ITerrain);
	};

	template <class tCell>
	class Terrain: public Static {
	public:
		typedef std::vector<std::vector<tCell> > tTerrainGrid;

	protected:
		tTerrainGrid mvvTerrainGrid;

	public:
		
	};
};

#endif
